Thames & Kosmos Pillars of the Earth handleiding
Handleiding
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5. Kingsbridge Priory: Take victory points
Special notice will be taken of those who take care of the prior
and honor him as the highest authority for the building project.
A player who has placed a master builder on the first space
in Kingsbridge Priory receives 2 victory points. For a
placement on the second space, 1 victory point is earned.
The victory point marker is moved accordingly.
6.–8. Resource production: Claim resources from resource spaces
The workers in the forest, quarry, and gravel pit will work hard to produce the raw materials
needed to build the glorious cathedral.
Each player receives the corresponding 2, 3, or 4 building resources from the building
resource cards that he or she has placed in front of himself or herself. Players take the
building resources from the building resource spaces (not the market) on the board. The
building resource cards are then added to the cards that were left over in Phase I and put
aside for the next round. Players return their workers to their reserve for the next round.
Tip: There is one advantage card for each resource (wood, stone, and sand) that will give
the player an additional income of 1 building resource from the building resource space.
Note: In the rare case that you produce resources and there are no cubes available in the
supply, simply note the resources that you are owed and use them as required. Do not take
them from the market.
9. King’s court: Tax exemption and metal
Prove yourself loyal and curry favor with the King, and you will
be granted amnesty from unwelcome taxes. Busy yourself early
to earn the King’s favor and you might even earn metal from the
royal ore mines.
• The King requires players to pay taxes. The amount of the
tax varies from round to round, depending on the King’s mood.
• The starting player rolls the die. The result determines the taxation for the
round. The values on the taxation die range from 2 to 5.
• All players pay their taxes (2—5 gold) for the current round. They move their wealth
markers on the gold track accordingly.
Exception: Players who placed a master builder in the King’s court are exempt from
tax for this round and pay nothing.
• The first player to place a master builder in the King’s court (on the space
next to the metal cube) receives the metal building resource cube and places
it in front of himself or herself.
Important: If a player cannot pay his or her taxes, the player must pay as much gold as
he or she has. Players lose 1 victory point for every 2 gold that they cannot pay (rounded
down, in the player’s favor).
10. Shiring: Recruit a craftsman
In Shiring, you can recruit skilled craftsmen to assist you.
Each player who placed a master builder on a master builder space
in Shi ring receives the craftsman card that was placed above that
space and places it face up in his or her craftsmen row. Unlike
recruiting craftsmen in Phase I, the player does not have to pay
the recruitment price for this craftsman. If one or both spaces in
Shiring are unoccupied, the craftsman cards are removed from the game.
11. Shiring Castle: Take 2 workers for the
next round
In the Castle, you can hire new workers.
A player who placed a master builder on
Shiring Castle receives 2 gray workers.
He or she adds these to the workers in front of
himself or herself. In the next round, the player
has 2 additional workers available to fulfill the building resource cards or earn income
at the wool mill. At the end of the next round, the 2 gray workers return to Shiring
Castle.
12. Kingsbridge resource market: Buy and sell building resources
Tip: If you don’t place a master builder on the
resource market, you cannot buy any building
resources and you cannot sell any building resources to
refill your gold reserves (which is often more important
than buying).
• In the order (spaces 1 to 4) in which the players
placed their master builders on the building
resources market, they may now take turns
taking an action in the market. In order, players
continue to take actions as long as players want
to take actions or until all have passed (i.e., each
player may take several turns).
• An action is either the purchase or sale of a type of building resource.
• To buy a building resource, the player takes as many resource cubes of one type as he
or she wishes from the marketplace spaces of the resource market and places the cubes
with his or her own building resources in front of himself or herself. There are never
more than 4 resource cubes of any type of building resource available. Next, the
player moves his or her wealth marker accordingly on the gold track: Each stone costs
4 gold, each wood costs 3 gold, and each sand costs 2 gold.
Important: The building resource metal cannot be bought in the resource market!
• To sell a building resource, the player gives up as many resource cubes of one type as
he or she wishes and places them in the appropriate location (forest, quarry, gravel pit;
metal is placed next to the board). Then, the player moves his or her wealth marker
on the gold track according to the sale value of the building resource cubes: Metal
earns 5 gold, stone earns 4 gold, wood earns 3 gold, and sand earns 2 gold.
• When a player no longer wishes to take any actions in the resource market, he or she
takes his or her master builder from the game board and returns it to the bag.
M
ason
M
ortar
M
ixer
!
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Productinformatie
| Merk | Thames & Kosmos |
| Model | Pillars of the Earth |
| Categorie | Niet gecategoriseerd |
| Taal | Nederlands |
| Grootte | 15193 MB |







