Thames & Kosmos Pillars of the Earth handleiding

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The player whose master builder was drawn first can now choose whether to place
the master builder (for a cost of 7 gold) or to pass (and lose the first action!)
If the player decides to place a master builder, he or she places the master builder on
the chosen space and moves his or her wealth marker down 7 spaces. Next, the cost
marker is moved 1 space lower on the cost track; placing the next master builder will
cost only 6 gold. Then the next master builder is drawn from the bag. (It is possible
that this could belong to the same player.) The player whose master builder was
drawn may choose to place his or her master builder at the cost shown, or to pass.
This continues until all of the master builders have been drawn from the bag.
Whenever a player has either placed
a master builder or passed, the cost
marker is moved 1 space lower on
the cost track. This means placing
the first master builder costs 7 gold,
the second costs 6, the third 5, the
fourth 4, the fifth 3, the sixth 2, and
the seventh 1 gold.
From the eighth master builder and on, placing master builders is free. (Therefore,
players no longer have the option of passing and the master builders must be placed.)
Important: When playing with 2 players, the cost marker is placed on “0” after all 6
master builders have been drawn from the bag.
If the player whose master builder is drawn from the bag decides to pass, the master
builder is placed on the cost track
on the space corresponding to the
cost the player would have paid if he
or she had opted to place the master
builder instead of pass.
Example: The red player passed on a
cost of 7 gold. The cost marker is moved
to the 6 and the red master builder is
placed on the cost space next to the 7.
After all of the master builders have been drawn from the bag, the master builders
who were passed are placed on the master builder spaces, starting with the player
whose master builder is furthest to the left on the cost track (i.e., the one who first
passed). Then, the master builder
who was passed second is placed,
and so on.
Example: The red player passed first,
then the blue player, and then the red
player again. Now that all the other
master builders have been placed, red
may place his master builder for free onto
a master builder space, then blue, and
then red again.
Important: A specific event card stipulates that each player may only place 2 master
builders in the next round. In this case, the third master builder of each color is placed
next to the board when it is drawn.
Phase III: Game Board Actions (in Clockwise Order)
In this phase, the players resolve the actions associated with each numbered location
on the game board. The actions are resolved in numerical order, which corresponds
to a clockwise direction around the board. The master builders are returned to the
bag once the actions of a location have been completed.
1. Events: Reveal the top event card
After all master builders have been placed on the
game board, the starting player turns over the topmost
event card and reads it aloud. The event is resolved
immediately.
There are positive (with a seal) and negative (with no seal) events. An event applies,
in principle, to all players.
A negative event affects all players, except perhaps a player who has placed a
master builder at the Archbishop’s seat in this round. This player has the option of
protecting himself or herself from negative events (see below).
Note: One of the event cards requires the players to pay 4 gold each. If a player cannot pay
4 gold, he or she must pay as much gold as he or she has. Players lose 1 victory point for
every 2 gold that they cannot pay (rounded down, in the player’s favor).
Note: If a player loses a craftsman due to the effects of an event card, remove the craftsman
card from the game.
2. Archbishop’s seat: Protection from events
If you beg the spiritual powers for assistance, you need not fear
any stroke of fate. You might even get support for your plans.
A player who has placed a master builder at the
Archbishop’s seat in this round can choose either to be
protected from a negative event or, regardless of the event,
to take 1 building resource of his or her choice from the
resource market. (Note: Not from the 3 resource spaces!)
3. Wool mill: Collect income
Each player receives his or her income from the wool
mill.
Each worker that a player placed in the wool mill at the
end of Phase I earns the player 1 gold. Move the player’s
wealth marker to reflect the increase in gold. The workers are
then returned to the player’s reserve.
Important: A player may not have more than 30 gold; any additional income is lost.
4. Kingsbridge: Take an advantage card
Generous support is available to those who seek it from the secular
authorities.
Each player who has placed a builder in Kingsbridge receives
the advantage card that was placed above that master builder
space. For further explanation of the advantage cards, see below.
Should one or both fields in Kingsbridge remain unoccupied, the
advantage cards are removed from the game.
Brother Remigius
supports you in
the monastery!
In a later round,
you may place one
of your master
builders for free.
A
liena
supports the building
of the cathedral!
Each round, you
receive 1 additional
wood production.

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Productinformatie

MerkThames & Kosmos
ModelPillars of the Earth
CategorieNiet gecategoriseerd
TaalNederlands
Grootte15193 MB