Thames & Kosmos Pillars of the Earth handleiding

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4
Place the remaining 2 craftsmen face up at the bottom
of the game board, on the 2 lighter colored fields.
Draw the top 7 building resources cards. Sort them by type and place
them face up next to the 2 craftsman cards. Set aside the 2 remaining
building resource cards as they will not be used in this round. These 9 face-up cards
are the supply for the first round.
Phase I: Select Building Resource Cards and Craftsman Cards
• Beginning with the starting player, players take turns in clockwise order choosing a
card from the supply. Once each player has chosen a card, the starting player takes
another turn, and so on.
A player may choose not to take a card on his or her turn by passing. The next player
then takes a turn. Once a player passes, p5-he or she may not take any more cards from
the supply in this round.
Phase I ends when all 9 cards have been taken from the supply, or when all players
have passed.
Any remaining building resource cards are placed to one side for the next round.
Craftsman cards that were not chosen are removed from the game.
Taking a card
Forests provide wood, quarries provide stone, and gravel pits provide sand. There
are 3 cards of each building resource, which bring a yield of 2, 3, or 4 building
resource cubes. There are always 7 of these 9 cards in the supply in each round.
There are also always 2 craftsman cards in the supply.
A player who chooses a building resource card from the supply takes the
card and places it face up in front of himself or herself. The player must
place the required number of workers in the quarry, the forest, or the
gravel pit. The required number of workers is shown in the top left-hand
corner of the card, printed in the figure of a worker.
This number ranges from 2 (small gravel pit) to 10 (large quarry). A player
may not choose a building resource card if p5-he or she does not have
enough available workers to fulfill it.
A player who chooses a craftsman card stakes the card and places it face
up in a row with his or her other craftsmen. It costs gold to choose a
craftsman. The cost to hire each craftsman is shown as a number on a
coin in the top left-hand corner of the card. The chosen craftsman has
now joined the player’s building team, and the player’s wealth marker is
moved down the appropriate amount of gold.
A player may not choose a craftsman card if p5-he or she does not have enough gold to
pay for the craftsman.
Tip: In each round, the 4 craftsmen get more expensive. But their skills improve and their
ability to make victory points increases.
Important: Each player has living accommodations for only 5 craftsmen. Three of
those are already occupied at the start of the game. If a player takes a craftsman but
has no living space for them, p5-he or she must discard a craftsman. This craftsman is
removed from the game. A player may discard a craftsman card that p5-he or she just
took (and paid for). (This only makes sense if the player wants to prevent another player
from taking this craftsman).
Tip: Certain starting craftsmen allow you access to market
resources and ways to earn victory points. Read “Craftsmen
Requirements” on page 8 for more information.
Each player who still has workers in his or her supply at the
end of Phase I places them in the wool mill. Later in the
round, they will earn you gold.
Note: A player who chooses to take few or no building resource cards will have plenty of
workers remaining to be placed in the wool mill. For this, the player will earn more income
(gold) than the other players. The possibility of sending workers into the wool mill should
always be considered, because gold is scarce in this game.
Phase II: Master Builder Assignment
After the building resource cards and craftsman cards have been distributed, the
starting player takes the bag containing each player’s 3 master builders.
Without looking, the starting player draws the first master builder from
the bag and places it on the black cost marker. The player whose master
builder was drawn may now place this master builder or pass.
Important: Once per round, the starting player may return the master builder that p5-he or
she has drawn to the bag and then choose another master builder. (This may result in
the same color being chosen.)
• There are a number of spaces where a master builder may be placed:
a
The Archbishop’s seat: Protection from events
a
Kingsbridge: Take an advantage card
a
Kingsbridge priory: Victory points
a
King’s court: Tax exemption (first player receives an additional 1 metal)
a
Shiring: Take a craftsman
a
Shiring castle: Take 2 workers for the next round
a
Kingsbridge resource market: Buy and sell building resources; sell metal
a
Cathedral: Determines the next starting player
The master builders are placed on the round master builder spaces
on the game board, on the chosen location. Only 1 master builder may
be placed on each space.
Some locations can be occupied by only 1 master builder (for example, Shiring
Castle). Other locations can be occupied by several master builders (for example, the
resource market).
It costs 7 gold to place the first master builder on the game board. This corresponds
to the position of the cost marker on the cost track.
Q
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W
oodworker
!
T
ool
M
aker
Abb.5
G
ravel
P
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G
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P
it
G
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P
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Q
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Q
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F
orest
F
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W
oodworker
!
T
ool
M
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M
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Productinformatie

MerkThames & Kosmos
ModelPillars of the Earth
CategorieNiet gecategoriseerd
TaalNederlands
Grootte15193 MB