Thames & Kosmos Pillars of the Earth handleiding
Handleiding
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Example: The green player wants to buy wood.
Because she only has 7 gold available, she buys 2 wood
and moves her wealth marker down 6 spaces. Then
the red player, who only has 2 gold, sells 1 stone and
moves his wealth marker 4 spaces up. After that, green
sells 1 metal for 5 gold. Now it is red’s turn again. He
buys 2 wood for 6 gold — now wood is sold out. Green buys 3 sand and pays 6 gold. Red
passes and removes his master builder from the market. Green passes as well.
Note: If no one places master builders in the resource market, no resources can be purchased
or sold in the round.
Important: You may not buy resources of one type and then re-sell them in the same
round (in order to buy them before your opponents can).
13. Cathedral: Victory points from craftsmen
• At the end of a round, all players build the
cathedral.
• In doing this, their craftsmen convert building
resources into victory points, according to
individual their abilities.
• How many and which building resources are
converted into victory points depend on which
craftsmen a player has (see ‘The Craftsmen’).
• First, the starting player selects which building resources he or she wants to use to
build the cathedral and thus convert into victory points in this round. Then, the
starting player moves his or her victory point marker along the victory point track
according to the capabilities of his or her craftsmen. Finally, the starting player places
all of his or her used building resources back on the building resource spaces on
the game board. Then, the remaining players do their building and victory point
conversion, in clockwise order.
Important: At the end of the round, each player may save at most 5 building resources
of his or her choice. Additional building resources must be returned (for no reward) to
the game board.
Example: The player
has the following
building resources: 5
sand, 3 stone, and 1
metal. With the potter,
he converts 2 sand into
2 victory points. The
mortar mixer converts
3 sand into 1 victory
point. The stonecutter
converts 2 stone into 1 victory point. The architect earns 1 victory point. The player receives
2 gold from the toolmaker, because he has metal, but he does not give up the metal. The
player has received 5 victory points. The remaining stone and metal, which were not used
up, are carried over into the next round.
• In the unusual event that the victory point track is not long enough, affected players
return their pieces to 1 and simply add 60 points to the number shown.
M
ortar
M
ixer
!
P
otter
S
tonecutter
!
A
rchitect
T
oolmaker
• Finally, the starting player places his or her cathedral building piece on the building
site.
At the end of the game — when the sixth piece has been placed — a magnificent cathedral
has been built.
14. Change the starting player
Tip: The starting player has advantages in the choice of building resource cards and
craftsmen and may, once per round, return 1 master builder to the bag.
If a player has placed a master builder in this location, he or she will be the starting
player for the next round. If the master builder space is unoccupied, the player seated
next to the current starting player in a clockwise direction will become the new starting
player. The new starting player takes the next building block of the cathedral.
BEFORE THE NEXT ROUND
Before the next round begins, players must:
a Restock the resource market: It should start the next round with 4 stone, 4 wood,
and 4 sand
a Place a metal on the King’s court (if one is not already there)
a Return any gray workers that have already been used, placing them on Shiring
Castle.
a Return the cost marker to the “7” space on the cost track.
a Place 2 new advantage cards face up in Kingsbridge.
a Place the 2 top craftsman cards for the next round face up in Shiring. The 2 others
are placed in the open supply.
a Reshuffle the 9 building resource cards and place the top 7 in the supply area
next to the 2 craftsmen.
END OF THE GAME
Play six rounds. The game ends after the sixth round. The
player with the most victory points is the winner. If there is
a tie, the tied player with the most gold wins.
THE CRAFTSMEN
• At the end of each round, the craftsmen build the cathedral.
• In the lower section of the craftsman cards, you can see the building
resources that the craftsman can turn into victory points. The
number in the building resources symbol (the cube on the left) shows
how many cubes of that building resource are required. The number in the archway
(right) shows how many victory points this converts to.
• The number in the arrow indicates the capacity of the craftsman. The capacity is
the maximum number of times a craftsman may be used in each round.
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Productinformatie
| Merk | Thames & Kosmos |
| Model | Pillars of the Earth |
| Categorie | Niet gecategoriseerd |
| Taal | Nederlands |
| Grootte | 15193 MB |







