Thames & Kosmos Mag-O-Mag: The Magnetic Labyrinth handleiding

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Next team: Then, the large marker on the team board is moved
one row down to determine the next team that will play that same
hole. In a four-person game, the round ends after two games. In a
three-person game, one round consists of three games, so there is
a third game played on the same hole.
ALLOCATION OF POINT CHIPS
After each team has played this hole, the first round is
over. Now it’s time to compare the number of swings
required. Each player on the team that completed this
hole with the fewest swings gets two one-point chips.
Each player of the second-best team gets a one-point
chip. In case of a tie, all of the players involved in the
tie get the same number of chips.
Note: In a three-person game, the worst team is left empty-handed.
For the next round, two new flag tiles will be uncovered and
played by all the teams.
After all the flag tiles have been turned face up, they should be
shuffled together again and laid out face down so that they are
available for the next round.
END OF GAME
After the last round has been scored, each player counts up his or
her point chips. Whoever has the most points wins. In case of a tie,
the tied players share the victory.
GAME BOARD SIDE WITH STARS
When you play with the other side of the board (with a star
in each corner), most of the same rules apply as for the side
without stars.
However, the drive magnet starts at the same tee-
off point for each hole. There are three tee-off
points (I, II and III). At the beginning, the players
will decide which tee-off point will be used for the
entire game.
When it is the turn of one of the teams, the helper uncovers
the top flag tile from the shuffled pile. The flag shown will
determine the target hole for this round.
COOPERATIVE VERSION FOR
THREE TO FOUR PLAYERS
The cooperative version involves basically the same rules as the
three- and four-person games played on the side of the board
with stars. The players play 12 holes in sequence.
However, note the following changes:
• You will also need point chips with values of 5, 10, and 20.
The driver is not allowed to see which flag tile is uncovered. The
tournament official draws the tile and secretly shows it to the
helper, who then places it face down in the collecting tray.
A flag tile drawn from the pile does not apply to all the holes in
a round, but just to one hole. After each hole, a new flag tile is
drawn.
When six teams have taken their turns, all six flag tiles will have
been uncovered. Then, shuffle together all the flag tiles face
down and have them ready for the final six holes.
After each hole, all the players together will get as many point
chips as the number of swings that were needed. These point
chips will be collected on an open space. At the end of the
game, the points will be added up and the teams’ performance
assessed from the table:
Over 70 points: A total loss! Maybe youd be better off
sticking to mini-golf.
61–70 points: You can do better!
51–60 points: Not bad. But not exactly a brilliant
performance.
41–50 points: That was a good performance. But
theres still room for improvement.
31–40 points: Youre almost there. Do you think you
might get to the top the next time?
Up to 30 points: Unbelievable! You should try doing this
on a real golf course.
COOPERATIVE VERSION FOR
TWO PLAYERS
The same rules apply as for the cooperative version for three
to four players. The team board is not used. Only six holes
are played. The players take the roles of helper and driver in
alternation. The helper also plays the role of tournament official,
and counts the number of swings required and penalties.
At the end, double your point count before looking at the table.
Then, use the scoring table above.
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Productinformatie

MerkThames & Kosmos
ModelMag-O-Mag: The Magnetic Labyrinth
CategorieNiet gecategoriseerd
TaalNederlands
Grootte7148 MB