Thames & Kosmos Mag-O-Mag: The Magnetic Labyrinth handleiding
Handleiding
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Note: You can tell the flags apart by looking at the symbols on them
in addition to their different colors.
• The helper sets the small drive magnet (with the red dot
outward) on the tee-off point on the front side, and the guide
magnet (with the red dot outward) at the corresponding
location on the back wall.
• The helper takes the golf club and inserts the
distance indicator onto the shaft from above, in
order to be able to indicate direction and hitting
distance to the driver.
• When both players are ready, the helper gives the instructions:
• The helper uses the direction in which he or she is
holding the club to indicate the hitting direction.
• The hitting distance is indicated by the distance from
the end of the club (of the piece of cardboard, not the
illustration) to the distance indicator. The helper slides
the distance indicator to show the hitting distance.
• Once the helper has determined the hitting direction and
distance, he or she indicates this to the driver by holding the
golf club up for the driver to see. Now the helper gives the
starting signal — “MAG-O...” — and keeps holding the golf
club in position. The driver looks at the golf club and sizes
up the information about the hitting direction and distance.
As soon as he or she feels sure, he or she yells “MAG!” At that
moment, the helper lowers the golf club and sets it aside.
Important: After setting aside the golf club, the helper is not
allowed to give any more instructions, whether with words,
gestures, or facial expressions.
• The helper is not allowed to hold the golf club up to the game
board to estimate the hitting distance or direction. He or she
has to hold it at least 20 inches (50 centimeters) away from the
game board, relying on his or her best judgment.
• Then, the driver takes his or her shot. He or she does this by
moving the guide magnet in a straight line in the direction that
was indicated by the helper, and stops it as soon as he or she
believes that he or she has moved it far enough — again, based
on what the helper indicated.
• The shot must be performed in a straight line and in a single
move without interruption. If the driver stops his or her guide
magnet and thus the drive magnet along with it, the shot is
completed. He or she is not allowed to continue moving.
• After the shot, the tournament official places a light gray marker
into the collecting tray of the stand. This will keep track of the
number of swings needed for this hole.
The next swing: If the drive magnet did not fall into the target
cup, the next shot is taken from the spot where the magnet is
currently positioned. Once again, the helper gives the driver the
necessary information with the help of the golf club. Then the
driver takes his or her swing.
INTO THE POND OR HEDGE
• If the drive magnet is moved to an
obstacle (pond or hedge), in other
words falls into a hole (other than the
target cup), the team receives a penalty
marker.
• For this swing, instead of one marker,
the tournament official places two
markers in the collecting tray (one for
the swing and one extra for the penalty).
• After briefly pulling off the guide magnet so that the drive
magnet lands in the collecting tray, the latter is pulled out.
Then, the helper places the drive magnet at the
location next to the obstacle into which the
magnet fell. The next swing is taken from this
location.
REACHING THE GOAL
Once the drive magnet has fallen into the cup, the tournament
official counts the number of swings the team needed (number of
markers in the collecting tray) and writes down the result.
THE SWING LIMIT
If a team uses all ten markers without reaching the goal, the hole
is automatically ended for this team. It will be counted as 11
swings.
4
Hitting direction
Hitting distance
Tee-off
Cup
(target hole)
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Productinformatie
Merk | Thames & Kosmos |
Model | Mag-O-Mag: The Magnetic Labyrinth |
Categorie | Niet gecategoriseerd |
Taal | Nederlands |
Grootte | 7148 MB |