Thames & Kosmos Lord of the Rings: Adventure to Mount Doom, The handleiding

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Handleiding

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7
e End of the Game e End of the Game
You all win when the Ring-bearer reaches
the final destination space, the orange space
at the crater of Mount Doom. When that
happens, you may take the One Ring from the
courage track and throw it into the crater!
You all lose as soon as you would have to move the One Ring
down past the last circle on the courage track in the direction
of the dark heart.
You also lose if you have to place the ninth and final Nazgûl figure
on the space at Minas Morgul.
MINAS MORGUL
MOUNT DOOM
GOND OR
ISENGARD
HELM‘S DEEP
ROHAN
LOTHLÓRIEN
RIVENDELL
VARIANTS
If you wish, you can make the game a little easier or more
challenging with the following variations.
Easier game: Friends in need
In Minas Morgul, before beginning the Mount Doom stage, you may
move the One Ring one space on the courage track in the direction of
the light heart for each unused friend card or Gandalf card lying face
up in front of you. In other words, you gain extra courage.
More challenging game: Close friends and no protection
Each friend card may only be used by the player who activated
and obtained it. In other words, you are not allowed to use
friends that you did not activate through your own roll. This
does not apply to Gandalf cards, which still remain available to
everyone.
The dark heart and Nazgûl event spaces remain uncovered during
the entire quest. In other words, the events apply to each figure
that subsequently arrived even though the space is already
occupied.
Important: You can apply just one or both of these rules when you play
the more challenging variation of the game.
Any Fellowship figures whose roll would
take them beyond Minas Morgul will not
be available to help in the final stage.
Place those figures in the waiting area
to the left of Minas Morgul.
Example: The Ring-bearer has reached Minas Morgul with an exact
roll. Legolas and Merry & Pippin have also reached Minas Morgul
with an exact roll. The Ring-bearer may therefore immediately
advance two spaces. In his previous move, Aragorn would have
moved beyond Minas
Morgul and was
therefore placed in the
adjacent waiting area.
He will not help the
Ring-bearer advance a
single step in the final
stage. The same goes
for Gimli, who failed
to reach Minas Morgul
by the end of the stage
and therefore remains
standing on his space.
In this final stage, the encounter cards are laid out in the encounter
track as usual. Here as well, return the seventh card to the box
without looking at it. Unlike the other encounter cards, the cards in
this stage have black symbols in their corners.
These encounter cards always remain on display. As usual, the cards
on the 1 and 6 spaces start out face down and are only turned face up
when they are first activated.
In turn, each of the players rolls just one black encounter die, follows
the instructions on the corresponding encounter card, and then
advances the Ring-bearer exactly one space toward Mount Doom.
The Fellowship and battle dice are no longer used in this stage.
The encounter action is always resolved first, before moving the
Ring-bearer.
All of the friend cards (including Boromir) and the Gandalf cards can
be played at any time during the game, unless there is some kind of
specific restriction stated on the card itself
for example: “Before
rolling in a battle.”
The symbols on the encounter cards have the following meanings:
One or more battles will take place. For each individual
battle, you must roll the battle die once and then assess
whether you have won or lost.
If you lost the battle, implement the outcome following
the arrow.
After a lost battle, you will have to move the One Ring one
space downward on the courage track, in the direction of
the dark heart, for each dark heart shown on the card. With
some encounter cards, this can also happen even if there is
no preceding battle. Then, too, you will have to immediately
move the One Ring in the direction of the dark heart.
For each light heart shown on the card, move the One Ring
one space upward on the courage track, in the direction of
the light heart.
After being activated once, the card is removed from
the game.
THE ENCOUNTER CARDS
MINAS MORGUL
MOUNT DOOM
GOND OR
ISENGARD
HELM‘S DEEP
ROHAN
LOTHLÓRIEN
RIVENDELL
NOTE:NOTE:
MINAS MORGUL
MOUNT DOOM
GOND OR
ISENGARD
HELM‘S DEEP
ROHAN
LOTHLÓRIEN
RIVENDELL

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Productinformatie

MerkThames & Kosmos
ModelLord of the Rings: Adventure to Mount Doom, The
CategorieNiet gecategoriseerd
TaalNederlands
Grootte17758 MB