Thames & Kosmos Karak handleiding
Handleiding
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5
End of a Turn
END OF THE GAME
Treasure collected from chests or
by defeating The Fallen is worth 1 victory point (VP), the dragon ruby is
worth 1 ½VP.
HIT POINTS AND HEALING
Karak’s curse
Good to know : If you lose a fight, your hero returns to the previous space
they came from. If this field is a HF (for example the starting field), they
will be healed immediately.
THE EQUIPMENT
A Weapons B Spells C Key
two slots for weaponsthree slots for spells
a player can only have
two weapons, three spells and one key at the same time
A Weapons
daggers, swords
ratskeleton warriorskeleton king
B Spells
portal of
healing
Magic Flames :
mummy+ 1
Portal of Healing :portal of healing
giant spider
portal of healing
C Key and Treasure
skeleton turnkey
onto their hero card
from the game
THE CURSE OF KARAK
mummybecomes
cursedmummy
Warrior
Swordsman
1
mummy
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Productinformatie
Merk | Thames & Kosmos |
Model | Karak |
Categorie | Niet gecategoriseerd |
Taal | Nederlands |
Grootte | 23031 MB |