Thames & Kosmos Karak handleiding
Handleiding
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Setup
starting dungeon tile
one inventory sheetve HP tokens
one hero card
hero gure
MOVEMENT EXAMPLE :
Charles plays as warrior. He has four movement
steps at his disposal in his turn. With his first step
(1) he moves his figure onto the already discovered
dungeon tile. It’s a room.
With his second step he enters the undiscovered
zone, randomly draws a dungeon tile and adds it
tothe game board (2). It’s a tunnel.
With his third step he moves forward and
adds aroom to the game board (3). He must
immediately draw a token from the bag.
Hedrawsaskeleton warrior (4), places him
on the room and a fight occurs.
After the fight, Charles’ turn is over.
Fighting a Monster
THE GAMEPLAY
4 moves
A Entering an undiscovered zone
B Fighting a monster
C Moving over a discovered zone
A Entering an Undiscovered Zone
Karak’s underground labyrinth is a really dark place– it’s no wonder that heroes don’t
know what is waiting for them in a newly uncovered room or tunnel.
The active player must decide first, in which direction they want to move
before drawing a tile
Bekijk gratis de handleiding van Thames & Kosmos Karak, stel vragen en lees de antwoorden op veelvoorkomende problemen, of gebruik onze assistent om sneller informatie in de handleiding te vinden of uitleg te krijgen over specifieke functies.
Productinformatie
Merk | Thames & Kosmos |
Model | Karak |
Categorie | Niet gecategoriseerd |
Taal | Nederlands |
Grootte | 23031 MB |