Thames & Kosmos Anno 1800 handleiding
Handleiding
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Certain actions require naval tokens in order to carry them out.
There are 2 types of naval tokens that always have a value of 1:
In order to carry out these actions, naval tokens of the type and amount
depicted are exhausted and taken from your own ships. Naval tokens in
the exhausted area cannot be used for any other action temporarily.
Trade
If a resource that the player cannot, or does not want to, produce them-
selves is required for an action, this resource can be obtained by trading it
with one of the other players. For each resource traded, 2 requirements
have to be fullled:
1) The active player has a sucient number of trade tokens
on their ships.
2) At least 1 other player has a construction token that can
produce the resources required.
The number of trade tokens required is predetermined by the population
tier that produces this resource. The costs are shown on the residential
districts: 1 trade token for farmers and workers, 2 for artisans and
3 for engineers. After the active player has exhausted the trade tokens
required, the resource has therefore been produced.
The other player cannot refuse the trade, but does not place a population
cube on a workplace either. They are given 1 gold from the supply for this.
Each trade is compensated for with 1 gold, regardless of how many trade
tokens had to be used for this.
IMPORTANT!
The same resource can only be traded once per turn. However,
several dierent resources can be traded as long as the player has
a sucient number of trade tokens.
Trading is also possible when the other player’s workplaces are
already occupied.
Resources from the New World, population cubes and
exploration tokens cannot be traded.
Players cannot trade with themselves!
Shi end
During their turn, each player can spend gold in order to ring in the shift
end for their population cubes that have already been used. The chosen
population cube is taken from its workplace or from the exhausted area
and placed back on its residential district. It can therefore immediately
be used again. Spending gold always means placing it back in the
supply.
The amount of gold required for each population cube can be found in the
respective residential districts:
z
z
5
Linda wants to play a card that requires 2 exploration tokens. She has two merchant
ships each having 1 trade token and one exploration ship having 2 exploration
tokens. She can take the 2 tokens from the exploration ship and exhaust them.
These can be used to play the card.
Andreas needs 1 penny farthing, but does not have the
industry for this. His two teammates Diana and Maxim can
both produce penny farthings. Therefore, he would like to
trade with one of them. Since penny farthing production
requires an engineer, Andreas has to exhaust 3 trade tokens
(for the number, see residential district). He can now freely
choose between Diana and Maxim, even if both of Maxim’s
workplaces are already occupied. He decides on Maxim, who is given 1 gold from
the supply. Andreas has immediately ‘produced’ 1 penny farthings in doing so,
which he can use during his turn. However, he wouldn’t be able to trade penny
farthings with Maxim or Diana for a second time in this turn, but could trade other
resources.
Linda needs timber and several workers for her next actions. She spends 2 gold in order
to send her two farmers from the sawmill back to their residential district
(1 gold for each). As a result, both the workforce and the workplace are free.
In addition, she spends 2 gold in order to send her worker from the exhausted area to
their residential district. All three can be used again from now on.
Trade tokens Exploration tokens
Andreas Diana Maxim
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Productinformatie
| Merk | Thames & Kosmos |
| Model | Anno 1800 |
| Categorie | Niet gecategoriseerd |
| Taal | Nederlands |
| Grootte | 16542 MB |







