Thames & Kosmos Anno 1800 handleiding

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Handleiding

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GAMEPLAY AND
AIM OF THE GAME
In Anno 1800 – The Board Game, each player expands their own island
by erecting new buildings, shipyard and ships, trading resources and
satisfying the needs of the population. By producing or trading goods,
cards can be played and yield inuence points at the end of the game.
The starting player begins, then one by one the players take turns in a
clockwise direction until the end of the game is triggered by one player
playing the last card from their hand. The current round is then completed.
This is followed by a nal round, after which the inuence points are
counted and the winner established. You will nd a detailed scoring
example on page 11.
TURN OVERVIEW
During their turn, each player has 1 action available.
The possible actions are:
Expand (industries, shipyards or ships) Page 6
Play & activate population cards Page 7
Swap population cards Page 7
Increase the workforce Page 8
Upgrade Page 8
Open up the Old World Page 9
Explore the New World Page 9
Take expedition cards Page 10
Celebrate a festival Page 10
In addition, there are the free actions ‘activate population cards’ (page 7)
and ‘activate objective cards’ (page 12), which can be carried out during
your turn, provided that there are enough resources available to do so. The
eects that you can use here are described in more detail on page 13.
RESOURCE MANAGEMENT
Before the individual actions are explained, you need to understand the
core mechanics of Anno 1800 – The Board Game. The idea is to use the
resources available to you to be able to carry out the favoured actions as
eciently as possible. Resource management consists of the elements:
production, trade and shift end.
Production
Almost all actions require resources in order to carry them out. Resources
are produced by population cubes. There are 5 dierent population cubes,
each of which is assigned to a colour and a symbol:
In order to produce a resource, a population cube is moved from its
residential district and placed on a free workplace on your island. The
workplace species which population cube is required. By placing it down,
the resource depicted is produced just once and must be used in the same
turn. This resource cannot be produced in advance for later turns.
Population cubes that have been placed down remain on their workplaces,
but do not produce any more resources so long as they are there.
In some cases no resources are required, just the population cube.
In this case, the “workforce of the population cube is used, as it were,
without this cube being required on a specic workplace. In these cases,
a population cube of the required type is moved from its residential
district to the exhausted area to the left of the home island.
Population cubes in the exhausted area cannot be used for any other
action temporarily.
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4
Andreas wants to build a warehouse and needs 1 brick and 1 artisan for this. He places
one of his artisans on the brickworks and exhausts another artisan, who he places to
the left of his home island.
Linda needs beer for her turn. She
already has the brewery for it, so she
therefore moves one of her workers from
their residential district to one of the
two available workplaces. She has thus
immediately produced 1 beer, which she can use during her turn.
If she still needs beer, she has to use another worker.
Farmers – green Workers – blue
Artisans – red Engineers – purple
Investors – turquoise

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Productinformatie

MerkThames & Kosmos
ModelAnno 1800
CategorieNiet gecategoriseerd
TaalNederlands
Grootte16542 MB