Thames & Kosmos Andor: The Family Fantasy Game handleiding
Handleiding
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End of the Game
The game nishes as soon as you have found all 3 wolf cubs in
the dwarven mine or the dragon has reached Rietburg. In
both cases, turn the end card onto the green side and read what
happens.
Note: During the game, always move the dragon along the
dragon bar. However, as soon as it has moved past the last
space to the left on the dragon bar, place it directly in Rietburg.
Unfortunately you have lost the game. Give it another try!
Have you won the game? Congratulations! Do you want to
experience even more adventures in Andor? Try again with the
bridge guard’s other exciting tasks!
In each Andor game, the bridge guard gives you tasks that you have to complete before he will let you cross the bridge to the
dwarven mines. The tasks differ from game to game. We recommend you play your games one after another with the following task
combinations. Only move on to the next combination once you have mastered the current one. This is how you climb the difculty
levels and learn how to play the game perfectly. If you are experienced heroes already, you can also choose freely which tasks to put
together, as described at the end.
Note: You can complete the tasks in any order within one game.
The rst challenge: Tasks 1 and 2
Task 1: Collect plants for the wolf cubs
Material: 6 plant task tokens
Preparation: Place task card number 1 with the red side facing upwards between the start card and the
end card. Turn the 6 plant task tokens over (bush side facing upwards), mix them and place them, again
facing downwards, on the 6 bushes on the game board.
The task: At least one of you has to have 2 of the same plant tokens. If a hero nishes their move on a space with a plant
token, they may turn it over and place it in their loot bag. You can exchange plant tokens like normal objects or put them down
on a space. As soon as one of you has 2 of the same plant tokens in your loot bag, you have completed the task. Turn the
task card onto the green side.
Task 2: Help the injured falcon
Material: 1 falcon task token
Preparation: Place task card number 2 with the red side facing upwards between the start card and
the end card. Place the falcon task token on the space immediately in front of the bridge, where you
can see the bridge guard’s house.
The task: Fetch the injured falcon from the bridge, bring it to Rietburg and place it there. You are allowed to pick up the
falcon, take it with you, put it down and pass it on just like an object. However, you have to observe a few restrictions: While the
falcon is injured, it is very scared. It is scared of fog, Gors and the darkness in the caves. The whole time a hero is carrying
the falcon, they are not allowed to step on a space that still has a fog token facing downwards. In addition, the hero cannot
step on a space with a Gor or a cave.
Note: You are not allowed to step on a space on which a Gor could suddenly appear either – i.e. mountain or forest spaces.
You don’t want to put the falcon in danger.
As soon as the falcon has been placed in Rietburg, the task has been fullled. Turn the task card onto the green side.
9
The Bridge Guard’s Tasks
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Productinformatie
Merk | Thames & Kosmos |
Model | Andor: The Family Fantasy Game |
Categorie | Niet gecategoriseerd |
Taal | Nederlands |
Grootte | 8386 MB |