Thames & Kosmos Andor: The Family Fantasy Game handleiding

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Night Falls
number of Gors from the reserve. If there are not enough,
take a smaller number accordingly. Always place the Gors on
the free Gor space that has the highest number rst, then
on the space with the next highest number, and so on. If
a Gor space is already occupied by a Gor, skip it and place the
new Gor on the next available Gor space along the footpath.
If a Gor then reaches Rietburg, he will sound the alarm, as
described above.
Note: If a hero is standing on a Gor space, it is not considered to be
occupied. Simply place the new Gor on it. The hero may decide whether
to stay still in order to ght the Gor on their next turn or not.
4.
Refresh the wells: Turn all empty
wells onto the sunny side; they are
now full again.
5.
Remove all the dice from
the game board and put
them back on the hero
board: Are there still dice on the game board? Then you were
not able to successfully drive away a Gor. During the night,
he escapes and gets away at the next Gor space. You have to
start from the beginning again on the following day.
6.
Place all of the sun discs
back on your hero board:
If one of you has the hourglass,
place this back on your hero board, too. The heroes have now
recuperated and are ready for a new day. The player with the night
marker turns it onto the rooster side and is the rst to take a turn.
Dragon (x 5)
Too bad! The dragon is ying towards Rietburg!
Throw the red dragon die and move the dragon
1, 2, or 3 steps to the left (towards Rietburg) on the dragon
bar, depending on the die result. Now place the dragon mine
token back in the box.
Falcon (x 1)
The falcon ies quickly and nimbly in front of you
and explores the mine. You can immediately take
a look at 1 mine token anywhere on the game board, memorise
it and turn it back over on its space. This mine token has not
been activated, but now you know what is hidden beneath it.
Then place the falcon mine token back in the box.
Wolf cubs (x 3)
Super, one of the wolf cubs has been saved!
Place the wolf cub mine token in your loot bag.
If you have revealed all 3 mine tokens with wolf cubs on,
you have immediately won the game.
Octopus (x 1)
The octopus is waiting for its prey in the hidden
lake in the mine. It will immediately drive you
out of the mine and your day is over as your hero recovers.
Place your hero gure on the space to the left of the bridge
that depicts the stone house. Move all the sun discs that
you still have from your hero board. You will get them back
the following day and can continue to play as normal. Put
the octopus mine token back in the box.
Have all the heroes gone to sleep? If so, it is night time in Andor.
During the night, the creatures creep through the land. Turn the
night marker over. The following things will now happen one
after the other.
Note: On the back of the night marker you will see an overview
of what happens during the night.
1.
The dragon ies: Throw the red die and
move the dragon 1, 2, or 3 cloud spaces
towards Rietburg accordingly.
2.
All Gors move one space towards
Rietburg along their trails: Starting
with the Gor on the space with the smallest
number, move each Gor further along the line of footsteps on
the game board and place them on the next Gor space.
Note: All Gor spaces are numbered - the numbers get smaller
in the direction of Rietburg.
Warning: If a Gor reaches Rietburg, it will sound the alarm
and calls for the dragon. Immediately throw the red die
and move the dragon 1, 2, or 3 cloud spaces to the left towards
Rietburg, depending on the dice result. Now place the Gor back
in the reserve next to the game board.
3.
New Gors appear: The dragon has
summoned them. See how many Gors
are pictured on the cloud space that
the dragon is currently standing on. Take the corresponding
The Dwarven Mine
8
The mine tokens

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Productinformatie

MerkThames & Kosmos
ModelAndor: The Family Fantasy Game
CategorieNiet gecategoriseerd
TaalNederlands
Grootte8386 MB