Blizzard HotStik 5 COB II handleiding

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HotStik 5™ COB II User Manual Rev. B Copyright © 2019 Blizzard Lighting, LLC
5. APPENDIX
A Quick Lesson On DMX
DMX (aka DMX-512) was created in 1986 by the United States Institute for Theatre Technology (USITT)
as a standardized method for connecting lighting consoles to lighting dimmer modules. It was revised in
1990andagainin2000toallowmoreexibility.TheEntertainmentServicesandTechnologyAssociation
(ESTA)hassinceassumedcontrolovertheDMX512standard.Ithasalsobeenapprovedandrecognized
forANSIstandardclassication.
DMX covers (and is an abbreviation for) Digital MultipleXed signals. It is the most common communica-
tions standard used by lighting and related stage equipment.
DMXprovidesupto512control“channels”perdatalink.Eachofthesechannelswasoriginallyintended
to control lamp dimmer levels. You can think of it as 512 faders on a lighting console, connected to 512
lightbulbs.Eachslider’spositionissentoverthedatalinkasan8-bitnumberhavingavaluebetween
0and255.Thevalue0correspondstothelightbulbbeingcompletelyowhile255correspondstothe
light bulb being fully on.
DMXisconnectedusingadaisy-chaincongurationwherethesourceconnectstotheinputoftherst
device,theoutputoftherstdeviceconnectstotheinputofthenextdevice,andsoon.Thestandard
allows for up to 32 devices on a single DMX link.
Eachreceivingdevicetypicallyhasameansforsettingthe“startingchannelnumber”thatitwillrespond
to.Forexample,iftwo6-channelxturesareused,therstxturemightbesettostartatchannel1so
itwouldrespondtoDMXchannels1through6,andthenextxturewouldbesettostartatchannel7so
it would respond to channels 7 through 12.
The greatest strength of the DMX communications protocol is that it is very simple and robust. It in-
volves transmitting a reset condition (indicating the start of a new “packet”), a start code, and up to 512
bytesofdata.Datapacketsaretransmittedcontinuously.Assoonasonepacketisnished,anothercan
begin with no delay if desired (usually another follows within 1 ms). If nothing is changing (i.e. no lamp
levels change) the same data will be sent out over and over again. This is a great feature of DMX -- if for
somereasonthedataisnotinterpretedthersttimearound,itwillbere-sentshortly.
Notall512channelsneedtobeoutputperpacket,andinfact,itisveryuncommontondall512used.
The fewer channels are used, the higher the “refresh” rate. It is possible to get DMX refreshes at around
1000 times per second if only 24 channels are being transmitted. If all 512 channels are being transmit-
ted, the refresh rate is around 44 times per second.
Dimensional Drawings
3.4” (85mm)5.9” (150mm)
38.82” (986mm)
22.9” (580mm)
3.4” (85mm)
5.4” (136mm)

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Productinformatie

MerkBlizzard
ModelHotStik 5 COB II
CategorieNiet gecategoriseerd
TaalNederlands
Grootte2469 MB