Thames & Kosmos The Crew: Family Adventure handleiding

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Handleiding

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QUICK OVERVIEWQUICK OVERVIEW
ON YOUR TURN
Communication
Communication is available once per crew
member per mission, and can be used at any
time. It can be used for color cards or for
special cards. Cards that are communicated
still count as part of your hand.
Special cards
Special cards can only be played during your
turn, and they do not replace the playing of
color cards. It is sometimes possible to play
more than one special card per turn if the
shell was found.
Don’t forget
Whoever has the coconut (the green 3) goes first.
The coconut does not have to be played first.
Positions 4 and 5 are neighbors, and so are positions 8 and 9.
Always place the island marker on the gameboard on the last color card that was played.
Play a color card that is 1 or 2
steps diagonally away from
the last color card.
Play a color card that is 1 step
straight and 1 step diagonally
away from the last color card.
Play two color cards.
Receive a color card
of your choice
that you can play
Ask who wants to trade
a card with you or
choose someone to trade with.
Play any of
your color cards.
Play a color card
Always: number after number or color
after color. Exceptions are only possible
when certain special cards are played.
Turn over a hammock token
Turning over a hammock ends your turn
immediately and play moves to your next
crew member. If you find the shell, the
crew gets an additional special card that
can be played once.
or
Maite
Riku
Lila

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Productinformatie

MerkThames & Kosmos
ModelThe Crew: Family Adventure
CategorieNiet gecategoriseerd
TaalNederlands
Grootte8958 MB