Thames & Kosmos Lord of the Rings: Adventure to Mount Doom, The handleiding

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Handleiding

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Each turn consists of two phases carried out in sequence: the roll
phase and the action phase.
1. In the roll phase, the player whose turn it is rolls a selection
of dice two times. From each roll, the player chooses one black
encounter die and one multicolored Fellowship die, and then
places these two dice on the dice board.
2. In the action phase, actions based on the rolled values of these
four dice are taken one after the other.
Then it is the turn of the next player in a clockwise direction, with
that player’s turn likewise beginning with the roll phase.
With your dice selections, you will determine which adversaries
or friends the Fellowship will encounter, and by how many spaces
specific Fellowship members will advance on their journey to
Mount Doom. The journey is divided into several segments, called
stages. Each stage of the journey has its own encounter cards and a
destination space as its last oval gameboard space.
The final stage (Mount Doom) has somewhat dierent rules, which
you should only read once the Ring-bearer has arrived in Gondor.
Whoever took the Gandalf card (i.e., the oldest player) will start the
game. After that, the game continues in a clockwise direction until
you have won or lost together.
You will win if the Ring-bearer reaches the orange-colored Mount
Doom space.
You will lose if the One Ring would have to be moved past the final
circle on the courage track to the dark heart. You will also lose if the
last Nazgûl is moved to Minas Morgul.
When it is your turn, place the dice board in front of you. Then
take the two black encounter dice and two of the multicolored
Fellowship dice of your choice and roll them.
Each Fellowship die will be used to advance the Fellowship figure of
the matching color: orange for the Ring-bearer Frodo & Sam, purple
for Merry & Pippin, blue for Aragorn, green for Legolas, and red for
Gimli.
Example: You have chosen the red and the blue dice, which you
rolled together with the two black encounter dice.
Then choose one encounter die and one Fellowship die from your
roll and place them on the left page (page 1) of the dice board. Place
the black die in the upper space and the
Fellowship die in the lower space.
Example: You chose the black die
showing the number 2 and the blue die.
You placed the dice on the left page of
the dice board.
GAME OVERVIEW
LOTHLÓRIEN
Immediately aer a roll:
Re-roll 1 die of your choice.
Only the new value counts.
ELROND
LOTHLÓRIEN
SARUMAN
Place 2 Uruk-hai in Isengard.
If there are fewer than 2 Uruk-hai
in the supply, place as many
as possible in Isengard.
LOTHLÓRIEN
SARUMAN
ere is something large
waiting in the tunnels.
CAVE TROLL
LOTHLÓRIEN
NAZGÛL
Place 1 Nazgûl in Minas Morgul.
If, aer placement, all of the
Nazgûl are in Minas Morgul, you
immediately lose.
LOTHLÓRIEN
LOTHLÓRIEN
Then take the two dice that you did not place on the dice board
and select one more of the three remaining Fellowship dice. Roll
those three dice together.
Example: From the remaining Fellowship dice, you chose the green die
and rolled it together with the red die and the black die.
Again, place the black die and one of the two rolled Fellowship dice
on the dice board, this time on the right page (page 2). Return the
unused third Fellowship die to the dice supply.
Example: You placed the second black die
on the upper space of the right page of the
dice board. You chose the red die and placed
it on the lower space of the right page. You
returned the green die to the supply.
Then take your actions, as explained below, based on the values
of the four dice on the dice board, starting with page 1 from top to
bottom and then likewise with page 2. Return each individual die to
the supply immediately after using it.
After that, it is the turn of the next player in a clockwise direction,
who rolls the dice, fills the dice board, and carries out their actions.
Continue in this way until the final stage (Mount Doom), which has
its own rules.
e Encounter Dice Actionse Encounter Dice Actions
The black dice relate to the six cards on the encounter track,
where you will find adversary cards (with red symbols in
the upper corners of the cards) and friend cards (with green
symbols in the upper corners of the cards).
When taking your black encounter dice actions, you will activate the
encounter card displayed in the space corresponding to the number
on each black die. The rules for activating an encounter card are on
the next page. If the card is one of the face-down cards in positions 1
or 6, turn it over and activate it.
Example: You have a black encounter die showing the number 6 on
the dice board. When taking your dice actions, you will turn over the
encounter card in the 6 space and activate it.
THE GAME IN DETAIL
Immediately aer a roll:
Re-roll 1 die of your choice.
Only the new value counts.
ELROND
LOTHLÓRIEN
SARUMAN
Place 2 Uruk-hai in Isengard.
If there are fewer than 2 Uruk-hai
in the supply, place as many
as possible in Isengard.
LOTHLÓRIEN
SARUMAN

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Productinformatie

MerkThames & Kosmos
ModelLord of the Rings: Adventure to Mount Doom, The
CategorieNiet gecategoriseerd
TaalNederlands
Grootte17758 MB