Thames & Kosmos EXIT: The Sinister Mansion handleiding

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Handleiding

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Where is the game board?
This game has no game board! You will have to figure out for
yourselves what you have to find in the game and what the
rooms look like. At the beginning of the game, you will only
have the book and the decoder disk available to you.
As the game continues, you will add the Riddle Cards — either
to be found in illustrations, or referred to in the text. Whenever
this happens, you can take the corresponding cards from the
Riddle Card pile and look at them. Likewise, you can only take
the “strange items” and “sealed poster” from the box when
explicitly told that you have found them. Until then, they have
to remain in the box!
Example:
When you find an illustration like this, you may
immediately pull the corresponding Riddle Card
from the pile and look at it.
Course of play
Your goal is to work together to escape from the mansion as quickly as
you can.
That would definitely be easier if every lock in the room were not
secured with a riddle. As soon as the game starts, you are allowed to
look at all the pages of the book. During the game, you will encounter
objects that are locked with a three-digit code. To open them, you have
to figure out the matching code and enter it into the decoder disk. On
the outer edge of the disk, you will see 10 symbols. Each symbol stands
for a code to be solved. But you will have to figure out for yourselves
which symbol belongs to which code. Pay close attention to every
detail. If you think you are able to crack a code, enter it under the
corresponding symbol on the disk. A number will then appear in the
viewing window of the smallest wheel.
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Productinformatie

MerkThames & Kosmos
ModelEXIT: The Sinister Mansion
CategorieNiet gecategoriseerd
TaalNederlands
Grootte3268 MB

Caratteristiche Prodotto

Aanbevolen leeftijd (min)12 jaar
Voorgesteld geslachtElk geslacht
Aanbevolen leeftijdscategorieVolwassene & kind
Minimum aantal spelers1
Type productBordspel