Thames & Kosmos Anno 1800 handleiding

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TIPS FOR GETTING STARTED
Anno 1800 – The Board Game can be quite overwhelming, particularly for
your rst few games. We would therefore like to share some tips with you
that you can also use to oer some guidance to new players.
You will probably have the impression that the end of the game is
far away. This is because the end is only triggered when a player has
played the last card from their hand. For most of the game you will take
population cards quicker than you can full them. This is quite normal
since your islands only have very sparse production possibilities at the
beginning. As your town grows and gains inhabitants, population needs
also grow and have to be met. It is not unusual for you to double the
number of hand cards you started with. However, don’t be fooled by the
feeling that your game will never end! An important element of the game
is to discover when to stop increasing your workforce, because you can
eectively meet the needs of your population with what you already have.
You should bear this in mind if you want to be the player to full all of your
hand cards in order to obtain the 7 bonus points.
However, this does not mean that this is always the correct path. Whoever
triggers the end of the game ultimately still hasn’t won and, in several
game strategies, you are not at a disadvantage having leftover hand cards
at the end of the game (unless the Pyrphorian objective card is in the
game). You therefore may try to get cards and meet the needs of as many
inhabitants as possible, while others may want to minimise their number
of inhabitants in order to be able to control the end of the game more
eectively.
The following is very important: each player’s island gets better with every
round. You have more industries, a larger navy and, as a result of trading,
each person also prots from the advancement of the other players. And
if a certain point of development is reached by all the players, the end of
the game can happen quite suddenly because you are able to play your
population cards far quicker than you receive new ones.
It is also important to carefully consider the number of festivals that you
celebrate. This is because, when the entire town is celebrating, they aren’t
working. You should therefore try to make optimum use of your possibilities
between these festivities.
Particularly at the beginning of a game, the question “where should I
actually start?” may arise. It is worth noting the needs of your inhabitants
on your hand cards. If specic resources crop up several times, you can
begin with constructing one of their respective industries. Do some
inhabitants require soap? Then start building a soap factory right away. In
this way, you can go through the industries that are most important to you
straightaway and get your game moving. Theres nothing wrong with an
early push to new shores either, in which you open up the Old World island
with your eet. The construction space may not yet be required at the
beginning, but the one-time advantages of each island are.
Do not underestimate those industries that you already have either. For
your 5 starting industries, each of which requires artisans, you can build
alternative versions. Each of these require workers for the same resources
and replace the artisans variant. Such an investment can, of course,
be entirely worth it, since you come across workers more easily than
artisans during the game and several cards and tokens need the resources
produced in these industries.
As the game continues, it is also worth taking a look at industries that are
a prerequisite for several others. Weapons are required, for example, when
the exploration eet is to be expanded, while cotton fabric is incredibly
important for New World cards. An early investment in such industries will
make you a lucrative trade partner for the other players.
REMARK REGARDING
THEGOODS RESOURCE
Knowledgeable Anno-1800 fans and members of the Anno Union are
sure to have stumbled over the goods’ resource. They don’t know it as a
resource from the PC game, but as an icon for ‘otsam.
Lastly, all resources are in fact goods, the production and use of which
you organise. However, in Anno 1800 – The Board Game, the goods
are an independent and equal resource such as, for example, timber.
The crates represent a colourful mixture of dierent special goods: the
grapes in champagne, copper and zinc for bronze or cargo for ships. The
corresponding building on their construction token is therefore also the
warehouse. It is a very versatile place of transshipment on your island and
an important part of the infrastructure.
We have drawn on this solution in order to be able to capture the
complexity of the PC game, but to guarantee accessibility and playability
at the same time. Therefore, we can comprehensibly depict a wide range
of resources and predominantly their connection to one another.
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Productinformatie

MerkThames & Kosmos
ModelAnno 1800
CategorieNiet gecategoriseerd
TaalNederlands
Grootte16542 MB