Thames & Kosmos Andor: The Family Fantasy Game handleiding

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Using wells
At the start of the game, all wells are full and lie with
the sun side facing upwards. If your move ends on a
full well, you may drink from it and refresh yourself.
Place up to 3 sun discs back on your hero board, but only so that
all the sun spots are covered again. Leftover sun discs expire. You
cannot “save” them for a subsequent turn or for a different hero.
Now turn the well onto its back. The well is now empty and lls
back up during the night (see the section “night falls”).
Note: You cannot ll the hourglass up using the well.
Fighting and driving away Gors
Is there a Gor on your nal landing space? You can ght it and
try and drive it out of Andor. It is a good idea to confront this
villain so that peace can be restored in Andor. In addition to
restoring peace, you can also scare the dragon away by winning
battles against Gors. For every battle you win, you can move the
dragon back one space.
Dice are used to win battles. Depending on which space you
are on, you have to roll a certain number of swords in order to
successfully drive away the Gor. In a forest, 2 dice must display
swords. It is harder to ght Gors in the mountains. Therefore,
you will need 3 dice with swords there.
Do you want to start a battle?
First, take all of your dice from your hero
board and throw them once. Place each die
that displays swords on a sword storage space
next to the Gor. You now have the following options:
-
Are there still available storage spaces? If so, the
battle will not be decided until later. You may only roll once
during each turn. Dice that are already on the game board
stay there. You may continue the battle in a subsequent
turn (as long as you still have sun discs remaining).
-
Do you have one or more sword tokens in your loot
bag? You can use them for assistance in battle. Each sword
token counts as a sword symbol being rolled. You can use
them to mark storage spaces.
-
Are all of the storage spaces covered? If so, you
have won the battle! The Gor runs away, wailing loudly
and the dragon, hearing his cries, retreats. Remove your dice
from the game board. If you have used any sword tokens,
put them back in the box. Place the Gor in the reserve
next to the game board and move the dragon one space to
the right on the dragon bar (away from Rietburg).
Note: The dragon cannot be moved to the right beyond the last
space on the dragon bar. If he is standing on the rightmost space,
he simply stays still.
Exception: Magicians have a special skill. Instead of
swords, the magician’s die has a ash symbol, which if rolled
during battle, casts a mighty spell upon the Gor. The magician
immediately wins the battle if a ash is rolled, regardless of
how many sword storage spaces are free around the Gor.
Tip: Try to nish a battle within one day. If you don’t manage to, the
Gor will escape in the night and all your efforts will have been in vain.
Do you want to continue a battle?
Have you started a battle in an earlier turn, but the creature isn’t
defeated yet? On your next turn (on the same day), throw your
remaining dice. Simply place swords that you have rolled on the
game board and mark sword spaces until they are all occupied.
You can of course also use sword tokens from your loot bag for
this. If you have won the battle, remove all the used dice from
the game board and place sword tokens back in the box.
Note: You can also help a teammate who has started a battle,
but not nished it yet, in exactly the same way. Move your hero
to their space, throw your dice and use sword tokens from your
loot bag.
Example: You are playing the archer and are ghting against a
Gor on space 4. You throw your 3 dice and roll 1 sword symbol.
However, in order to conquer the Gor, you need 2 sword symbols.
You have one sword fog token in your loot bag and have decided to
use it to conquer the Gor. Place the fog token on the die storage
space near the Gor. Done! Place the Gor back in the reserve,
remove your die from the game board and place the sword fog
token back in the box.
Picking up or putting down objects
If there are objects on your target space, you are allowed to
pick them up and put them in your loot bag. Likewise, you can put
as many objects as you want from your loot bag on your target
space so that other heroes can pick them up later during their
turn. Place them open on the game board.
Note: You can also discard objects that you have obtained in your
current turn by immediately putting them face-up onto the board.
Exchanging or passing on objects
If your move ends on a space which is shared with another hero,
you can exchange or pass on as many objects from your loot
bag as you want.
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Productinformatie

MerkThames & Kosmos
ModelAndor: The Family Fantasy Game
CategorieNiet gecategoriseerd
TaalNederlands
Grootte8386 MB