Thames & Kosmos Andor: The Family Fantasy Game handleiding
Handleiding
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1. Moving or standing still
If it is your turn, you can move your hero in any direction you like
across the game board. You must always move them step-by-
step from one space, over a white line, and into an adjacent
space. You are therefore allowed to move from one space to any
other adjacent space. However, you cannot set foot in the river.
You can only cross it using the bridge.
Note: At the start of the game, the bridge guard obstructs
your path. Only after you have fullled his tasks will he clear
the path. After this, the bridge itself does not count as a space.
You can pass from the space with the bridge guard’s house on
to the other side in one step.
Each step costs time i.e. you have to give up one of your sun
discs for each step you decide to take. You can move more than
one step during your turn, if you have enough sun discs, and take
your action upon reaching your nal step.
You can nd what options you have in point 2 – “Carrying out
actions on the target space”.
Don’t want to move? No problem, you are allowed to stay still.
This can be sensible if you are already standing on a space where
you want to carry out actions.
Note: “Staying still” also costs one sun disc.
Game Rules
The eldest player has the night marker in front of them. The eldest player turns the start card over onto the green side, reads it and
the game begins. The events of the game always alternate in phases between day and night. The game begins on day 1. Each day,
your heroes take turns performing actions. Each action costs you time in the form of sun discs. When your hero runs out of sun discs,
they go to sleep. Once all of the heroes are asleep, day comes to an end and night falls, at which point, creatures move. Once all of the
creatures have moved, each player gets their sun discs back and a new day begins.
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The player with the night marker will start rst. After that, move around the circle clockwise and take it in turns.
A turn always consists of the following components in precisely this sequence:
1. Moving or staying still (costs you sun discs)
2. Carrying out actions on the target space (does not cost you any sun discs)
Play moves to the next player. Repeat these steps until you are out of sun discs. Once your player is out of sun discs, your tired
hero goes to sleep. The rst player to go to sleep takes the night marker and places it in front of them with the rooster facing
upwards. All of the other players continue playing until they too run out of sun discs, continuing the sequence of play while
skipping any sleeping players. Once all heroes are asleep, night falls.
Exception: The dwarves have a particular
feature. On their hero board, you will nd a
corresponding symbol that serves as a reminder
of this feature. Dwarves are the only heroes that are allowed
to take a shortcut through the caves when they move. This
means that they can enter any cave entrance and emerge at
any other cave exit. The step from one cave to another costs
one sun disc. If a dwarf still has any sun discs left over after
this, they are allowed to continue their move as usual at the
other end of the cave.
2. Carrying out actions on the target space
Most actions are voluntary. The only mandatory action is
revealing a fog token. Decide whether you want to carry out one
or more of the actions on your target space. Actions do not cost
you any sun discs. You have the following options:
Searching in the fog
Have you nished your move on a space with a fog token? Then
you have to reveal it immediately. In the fog, you can nd
useful objects or allies, but you may also encounter dangerous
creatures there. Read what happens with the individual tokens
in the following overview “The fog tokens”.
Warning: Only reveal fog tokens on your target space! If you
move over several spaces with fog tokens as part of your turn,
these remain facing downwards.
A Day Proceeds As Follows
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Productinformatie
Merk | Thames & Kosmos |
Model | Andor: The Family Fantasy Game |
Categorie | Niet gecategoriseerd |
Taal | Nederlands |
Grootte | 8386 MB |