Thames & Kosmos Adventure Games: The Dungeon handleiding
Handleiding
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ere are possibilities to heal during the game. When this happens, you may ip your
health cards back to their colored sides. Health cards that have been returned to the
box cannot be healed.
Saving the Game
In order to save the game, use your smartphone to take a picture of the current room
setup and the adventure cards in your possession. Alternatively, you can use pen and
paper, of course. Remember to note everyone’s current states of health and where your
character gures are located! Also take notes on all open leads, such as cards you want
to combine or locations you want to explore next. is will help you to pick up the
story where you left o. en put all revealed rooms, your obtained adventure cards,
and character cards in a plastic bag. Unrevealed room cards and adventure cards go into
another plastic bag. All room cards and adventure cards that have already been removed
from the game remain loose in the box. When you want to continue the game, setup
the room cards and adventure cards according to your pictures/notes and place the
character gures in the correct locations.
The End of the Game
e game takes place in three chapters. At the end of the third chapter, you will nd
out how the story ends.
en determine your score. e overview on page 15 of this rulebook will tell you how
well you have done. It’s better to start the game right away and not take a look at the
scoring overview.
In this game, the score is not as important as the gaming experience of exploring and
inuencing the story.
The Game Begins
Now you know everything you need to start
the game. Place all your character gures on
room card A and read entry 100 on page 5
of the adventure book.
801
701
6 01
401
501
301
101
201
A
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Productinformatie
| Merk | Thames & Kosmos |
| Model | Adventure Games: The Dungeon |
| Categorie | Niet gecategoriseerd |
| Taal | Nederlands |
| Grootte | 4220 MB |







